

The seismic flatspot and the discovery and delineation of the Troll Field. In: Norwegian Symposium on Exploration, Norwegian Petroleum Society, Article 16.īirtles, R.

This process is experimental and the keywords may be updated as the learning algorithm improves.īrekke, T., Pegrum, R. These keywords were added by machine and not by the authors. The preferential use of base-occurrences in zonation is both theoretically and practically a better approach to biostratigraphic correlation.

Examples of such applications illustrate the following: (1) in the Upper Jurassic Sognefjord Formation in the Troll Field, how integration of palynostratigraphy with event stratigraphy based on blade-shaped opaque palynodebris and on lignite has helped to solve correlation problems (2) in the Upper Jurassic of both the Troll and Draugen fields, how problems related to reworking have been avoided by preferentially using base occurrences of taxa, even though the relative abundance of the reworked assemblage would initially suggest otherwise (3) in the Upper Jurassic of the Draugen Field, how palynofacies has helped to determine various sub-environments in the offshore bar sands of the Rogn Formation. The minimalist concept is delivered very well through the personal story arcs of Edward and Lissie, however.While palynostratigraphy has been applied to all Norske Shell’s exploration wells since the early 1960s, the discovery of the Troll and Draugen fields led to a new phase in palynological applications, with palynology being extensively used in the determination of the reservoir units. The game can be gruelingly slow at times. Players take in the scenery and use the well-drawn characters to piece together the mystery. Like other games fitting this minimalist mystery genre, Draugen is very exploration-based and not a fast-paced game with events happening every moment.

They are basic mechanics, executed remarkably through the crafted world. In your travels, you will need to piece together what happened in Graavik by collecting journal pieces and exchanging dialogue to progress. There is the immersive personal development of both the main characters throughout the game. Narratives are created by the pieces of people's lives found in their wonderfully fleshed out homes. Abandoned houses and creepy properties litter the town. If you wish to satisfy curiosities, you'll find that the game follows a traditional mystery story arc. With no-one in sight, players feel very serene, forgetting they need to accomplish the task of discovering what happened to everyone that lived here. You feel compelled to look at every shade of grass, all the streams and distant mists of the fjords. Exploration of the player unintentionally becomes the most essential factor of gameplay. The environments and modeling are stunningly beautiful - reminiscent of rural Norway. Whatever could have happened to them?īeginning the game, it doesn't seem to matter on the first movement. He enters the fray only to find the entire populous of the area has completely vanished. Edward Harden, accompanied by the Watson-Esque sidekick Lissie, has arrived at the Norwegian fishing village of Graavik searching for his missing sister. The premise, like many games in the mystery genre, is simple.
